Lead Concept Artist

2024-07-03
Germany
Deck13 Interactive GmbH
Start date: immediately
Who we are:Deck13 Interactive GmbH, founded in 2001, is one of the leading game video developers in Germany in the heart of Frankfurt. In 2020 Deck13 was acquired by PulluP Entertainment, one of Europe’s leading video game publishers.
Deck13 is a leading PC and console video game development studio renowned for its high-quality, immersive gaming experiences. With a dedicated team of around 100 talented professionals, we strive to push the boundaries of creativity and innovation in the gaming industry. We are committed to delivering unforgettable gaming experiences such as “Lords of the Fallen” (2014), “The Surge”, “The Surge 2” and “Atlas Fallen” that captivate players around the world.
To continue our success story, we are now looking for you to join our team as our new Lead Concept Artist (m/w/d).
Responsibilities:


Art Direction and Style:○ Explore, define and maintain the artistic style and visual direction for the game○ Create concept art for characters, environments, props, and key visual elements as well as reference and mood boards○ Collaborate closely with the Art Director and Creative Director to ensure consistency with the vision


Team Leadership:○ Lead and mentor a team of concept artists○ Set artistic standards, provide constructive feedback, and inspire creativity○ Foster a collaborative and positive work environment○ Actively identify new areas for team learning and take advantage of opportunities to develop the team


Conceptualization and Ideation:○ Translate written and discussed descriptions into compelling visual concepts○ Generate initial ideas and sketches based on design briefs○ Iterate on designs, considering gameplay, narrative and technical constraints based on feedback from stakeholders


Collaboration with Other Disciplines:○ Work closely with 3D artists, animators, VFX artists and designers○ Communicate the vision to the team, ensuring alignment across all departments


Experience, Innovation and Iteration:○ Apply industry knowledge as well as new tools and workflows to concept development○ Deep dive into new topics and be eager to learn○ Ensure that concept art translates well into game content


Project Management:○ Plan and prioritize concept art tasks○ Collaborate with producers and project managers to meet deadlines○ Manage resources efficiently○ Oversee external work to ensure


Project Management:○ Plan and prioritize concept art tasks○ Collaborate with producers and project managers to meet deadlines○ Manage resources efficiently○ Oversee external work to ensure


Quality Control and Finalization:○ Review and approve final concept art○ Ensure that the art team adheres to the established style guide○ Contribute to marketing materials and promotional art


Skills and Qualifications:


Minimum 5 years of experience as a Senior Concept Artist in the gaming industry


At least 1 year in a leadership or Lead Artist role


Shipped games: Experience working on games that have been released


Artistic Excellence: Superior eye for composition, values, mood management via light and color to be applied in digital concept art


Software Skills: Proficient in industry-standard software (e.g. Photoshop)


Creativity: Proven excellent problem solving skills and ability to produce lots of different ideas


Adaptability: Ability to adapt to different art styles and genres if the need arises


Communication: Excellent verbal and visual communication skills; Good command of English language


Bonus Points:


Supporting Software: Routine experience in standard 3D tools (Blender, 3DSMax, MAYA, ZBrush, etc.)


Extended Artistic Passion: Knowledge of anatomy, architecture, industrial design, etc.


Game Engines: Experience with Unreal Engine


Support Software: Familiarity with bug tracking software (JIRA) and versioning systems (Perforce)


Passion for Gaming: A deep love for video games and an understanding of player experiences


What you can expect from us:We want to put our employees at the core of everything we do. This means creating the conditions that allow our employees to feel understood and valued while also being empowered and supported to do exceptional work in service of creating the best games.
To achieve this, we offer:

Great, modern office in the heart of Frankfurt (close to Grüneburgweg)
Free language courses
Monthly allowance for remote working and fitness studio
Monthly allowance for the Deutschlandticket
Probonio voucher available tax-free every month
Free access to a online mental health platform (Mindsurance)
Career growth and development with a yearly learning & development budget
Remote Work within Germany + 30 days remote work abroad per year
28 days of paid vacation plus 24th and 31st of December free
Participation in our bonus system after the first shipped project

About the company
Deck13 is one of Germany’s leading developers, including major releases such Lords of the Fallen, The Surge I+II and Atlas Fallen.